hello when i put this code HttpWebRequest request = (url); HttpWebResponse responce = (HttpWebResponse)request.GetResponse(); StreamReader reader = new StreamReader(responce.GetResponseStream()); It freezes when on the web platform
You should not do Network I/O or any other type of I/O operation on the main thread. This is general advice for any user facing interactive application. Look into UnityWebRequest for a simple asynchronous solution.