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Feature Request API for changing depth/stencil buffer precision

Discussion in 'Universal Render Pipeline' started by Kichang-Kim, Dec 8, 2021.

  1. Kichang-Kim


    Oct 19, 2010
    Hi. Current URP's Universal Renderer has hard-coded constant

    k_DepthStencilBufferBits = 32;

    for its camera target descriptor. So you can't change it.

    But some platforms has performance-degradation with 32bit Z buffer + Stencil, so I requests that API for changing this value.