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API Feature Request: DensityVolume.cs: Initial offset of density mask field

Discussion in 'High Definition Render Pipeline' started by tetto_green, Jan 27, 2020.

  1. tetto_green


    Dec 22, 2015
    Hello, guys!
    First of all, animated density volume looks great! I love it!:) But there's one thing missing I found after tested it and researched API:
    Animation of the same density mask texture in different volumes leads to the same synced animation (no random seed). Also there's no initial texture offset used in animation calculation - current texture offset is totally based on current time. Would be really helpful if you add initial texture offset to animation calculation formula and grant public access initial offset field.
    Bordeaux_Fox likes this.