Hey all - I've been pleased lately to be using Polybrush to paint vertex colors and do some mesh editing nicely in Unity. After doing mesh adjustments lots of objects in our scene have PolybrushMesh components on them and I've written an editor script to clean things up. It finds PolybrushMesh components in the scene, saves out just the mesh data we require, and removes the PolybrushMesh components. This way I can efficiently trim duplicated data (using Additional Vertex Stream with Polybrush appears to duplicate all the mesh data) and store it in ways optimal for our game. But wait - I can't actually do that as PolybrushMesh is a class marked as internal....(⊙_◎) Is there no way to interact with PolybrushMesh scripts in my scene? Is there a different workflow I'm supposed to use in order to accomplish what I set out above?