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Apex Path vs A*pathfinding

Discussion in 'Assets and Asset Store' started by TheEvilRabbit, Oct 16, 2014.

  1. TheEvilRabbit

    TheEvilRabbit

    Joined:
    Aug 25, 2014
    Posts:
    26
    Having a look at apex path and A*pathfinding from the asset store for a rts game; has anyone used both and have a comparative view on them?

    Any feedback greatly appreciated.

    ER
     
    Kirienko likes this.
  2. Kirienko

    Kirienko

    Joined:
    Apr 5, 2013
    Posts:
    37
    Anybody?
     
  3. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    443
    Hello,

    Did you try Unity Navmesh before buy this one ?

    For my RTS game, I tried many A* Assets, and I like Navmesh.
    I already make 10'000 navmesh on PC, and no problem.

    1800 NavMesh with Attack on iPad Air:
     
  4. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    7,890
    I bought A* on the sale, but would love to know some more details too.

    Also would be interesting to compare with RAIN as well.