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Feedback AO not good

Discussion in 'High Definition Render Pipeline' started by andyz, Sep 23, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,050
    I am seeing a lot of issues with the AO, it just is no where close to previous SSAO effects available for the built-in pipeline. Is it still early days? Image (basically standard HDRP from start with exaggerated AO):

    ao.png
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,357
  3. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,050
    yes oops I have repeated the edge issue, but how about the gap underneath floating objects - is that a standard problem with AO I didn't notice?
    The SSAO may be more physically correct but it just does not look good enough in gaps or is unbalanced across a scene so some obvious ceiling edges have none for example. Though to be fair I can not use baked shadow-maps so I need to rely on AO to fill some lighting gaps!
     
  4. slime73

    slime73

    Joined:
    May 14, 2017
    Posts:
    105
    Have you experimented with the HDRP screen space AO quality settings?
     
  5. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,050
    At minimum radius and enough steps it is not bad (some slightly rough areas), a larger radius creates issues under floating/over-hanging objects