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AO Issues?

Discussion in 'Global Illumination' started by ronin3d, Aug 12, 2015.

  1. ronin3d

    ronin3d

    Joined:
    Jul 13, 2015
    Posts:
    30
    I am not sure what is going on, i tried a lot of resolutions and other settings always the same no matter what..
    Here is a Screenshot of some objects with shadow issues... Maybe my lightmap parameters are too low? I have to increase something? UVs not properly done? please need some help
    errors.jpg
     
  2. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    I had that same issue in my scenes. When I use Directional Specular I always get those artefacts try switching to Directional. I also disable AO and use a AO plugin that is giving me better results. No need to set the baked resolution that high it only takes ages to bake.
     
  3. ronin3d

    ronin3d

    Joined:
    Jul 13, 2015
    Posts:
    30
    Thank you.. what plugin is that? If i swith to directional am i losing realism? Do you think the indirect resolution is ok?
     
  4. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    Try 1 or .5 or even lower to just do a test bake. For baked resolution try 15 first. I use SSAO Pro asset. The build-in ao works correct when you don't use directional specular this mode gives me always weird artefacts. For realtime Gi set it to 0.5 or lower works great.

    Cheers