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Question AO/Hard shade in shader graph

Discussion in 'Shader Graph' started by andyz, Mar 30, 2021.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    Hi I want certain areas (like cracks) to always be dark in a material - never have real-time lighting on them
    Can I use the ambient occlusion part of Lit shader graph to do this?
    or another way?

    I wanted to put AO in the normal alpha (I have rgb as normal) but this damages normals
     
    Last edited: Mar 30, 2021