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Anyway to run animation logic on separate thread?

Discussion in 'Animation' started by TheDavid8, Aug 25, 2022.

  1. TheDavid8


    Nov 19, 2013

    Adding more enemies to the game causes a large fps drop as a result of all animation processing running on main thread. Any way for me to use the job system for this? I'm on 2020.3, has unity since been updated to include multithreaded animations by default?

    Kind regards,