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Anyway to control precision of GrabPass commands?

Discussion in 'Shaders' started by techmage, May 3, 2022.

  1. techmage

    techmage

    Joined:
    Oct 31, 2009
    Posts:
    2,133
    I am having an issue where the GrabPass command is producing a texture with different precision based on different scenarios. I noticed in some old docs it looks like GrabPass had more options to choose a format, but that seems to not work anymore? Is there anyway to force a GrabPass to a certain format or atleast be able to discern what format it is? This is for Unity 2019 btw