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Anything about HDRP native vegetation system and Instanced Indirect rendering !?

Discussion in 'High Definition Render Pipeline' started by Vagabond_, Aug 29, 2019.

  1. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,108
    Hi,

    is there already anything about rendering vegetation in HDRP. Some packs are providing their own shaders, but what is the Unity's way of render a lot of vegetation ! Anything about spawning and rendering system for foliage, grass, trees etc... ?
     
    Waterlane likes this.
  2. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    941
    Yes, any information is appreciated.
     
  3. Refeas

    Refeas

    Joined:
    Nov 8, 2016
    Posts:
    192
    Would also like to know. I tried injectting a custom shader code into ShaderGraph with snippets from VSPro author but haven't managed to make it work yet.