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Anyone using "Rain {One}"?

Discussion in 'Assets and Asset Store' started by rockysam888, Jul 22, 2011.

  1. RT_Jester

    RT_Jester

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    One of our users @Siflandoly has created a great code sample resource including a few behavior tree samples. Please thank him for the hard work!

    Videos: http://www.youtube.com/watch?v=8xBXiPNnBv0&feature=player_embedded
    http://www.youtube.com/watch?v=sxcfYdm7Wbs&feature=player_embedded

    Code Samples: https://www.evernote.com/shard/s80/...038b73f7a860/c4c934f070c6f269b5735c76bf7b99b9

    Thanks again Siflandoly, I hope your work gives some users the head-start they need.

    Link to the thread: http://support.rivaltheory.com/forums#/discussion/216/some-ai-code-i-am-working-on

    Jester
     
  2. RT_Jester

    RT_Jester

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    Hello! Quick announcement,

    You have the opportunity to feature your game using RAIN{one} on a broadcasting demo reel at GDC 12! Email me jester@rivaltheory.com to secure your limited spot.

    ASAP spots are filling up quickly!

    -Jester
     
  3. Crazy Robot

    Crazy Robot

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    I'm looking at buying this for my upcoming iOS / Android First Person Shooter. How is the performance on iOS 3Gs and up (to include iPad 1)? How well does this handle animation (cross fade from idle to walking, etc...)?

    Thanks so much,

    JL
     
  4. RT_Jester

    RT_Jester

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    @CrazyRobot and anyone else using RAIN{one} for iOS Lion. I wanted to let everyone know about an issue we looked into for iOS Lion. Unity was crashing when CrazyRobot was using RAIN{one}. We looked into the and we were unable to recreate the crashing problem, leading us to believe that it's something other than RAIN{one}. **Note** we have not come across any other users having this issue.

    If you are experiencing any crashing while using iOS Lion and RAIN{one} please contact me. Jester@Rivaltheory.com

    Thanks!

    Jester
     
  5. RT_Jester

    RT_Jester

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    Hello all!

    RAIN{one} v1.1.4 (compatible with Unity 3.5) is now available.

    We have another announcement for you.

    We are dedicating a space on our website for studios, of any size, to show off their work. It's called "Studio Showcase". So if you're using RAIN{one} in a project and would like for us to promote it, send an email to jester@rivaltheory.com to get started.

    RAIN{one} v1.1.4 is live, check it out: http://u3d.as/content/rival-theory-/rain-one-/22D

    RELEASE NOTES:

    1.1.4 Patch notes:
    --------------
    -Unity 3.5 compatible

    -Improved stability of release, especially on some MacOSX Lion machines
    -Fixed simple mind setup to automatically attach simple mind script
    -Fixed behavior tree setup to automatically attach activation manager script
    -Fixes to behavior tree textures - now embedded
    -Changed MoveLookTarget - no longer a ScriptableObject, so use "new" instead of "CreateInstance"
    -Moved RAIN out of the component menu and back into its own outer menu. Component menu was causing serious problems
    -Fixed issues with reloading path graphs in PathManager ReInit, InitializeMovement
    -PathManager property now public from Agent
    -Misc. Recast fixes
    -Pathfollowing speed upgrades
    -Fixed bug in parallel branch fail/succeed/tiebreaker
    -Obstacle avoidance fixes/upgrades - visualization now available


    Let me know if you have any feedback

    -Jester
     
    Last edited: Apr 4, 2012
  6. cygnusprojects

    cygnusprojects

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    When using Rain{One} 1.1.4 I'll notice within the path managers waypoint collection the nodes can't be connected when selected. They message multiedit is not supported is displayed instead. Can this be investigated?
     
  7. RT_Jester

    RT_Jester

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    @Cygnusprojects thanks for the post! We were aware of this issue before the patch and attempted to fix it in 1.1.4. In a few tests we were unable to replicate the issue. Would you mind giving us a sample project? We would like to take a look at your issue. I can set up a dropbox. Email me jester[at]rivaltheory.com

    Thanks again!
     
  8. cygnusprojects

    cygnusprojects

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    Hi Jester,

    I'm unable to reproduce this with a new project starting from scratch. So I think in the direction of an upgrade issue. I'm currently to busy to create another copy of the WIP was have right know and try to handover you a copy. I applied a workaround by manually setting up the links of all the nodes through the inspector.

    Is the supporting of the standard unity navmesh on the roadmap of Rain{One}? If yes, any idea on when?
     
  9. RT_Jester

    RT_Jester

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    Hello Cygnusprojects.

    Okay, thanks for the update, that's good news, let me know if you run into the problem after creating a project from scratch or if you still want us to take a look at a sample.

    As for integrating RAIN{one} into the Unity Nav Mesh, it's currently on our roadmap. If you would like, we can send you a copy of the beta, when it's ready, for you to test out. Let me know.

    Thanks again for your post.

    -Jester
     
  10. RT_Jester

    RT_Jester

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    Hello Everyone!

    We have received a lot of requests regarding how to write a custom action in our behavior trees. So we decided to open up the source code on our primitive actions to give you all a good idea on how to do it yourself.

    Enjoy! And as always, if you have any questions or comments, email me Jester@rivaltheory.com

    Primitives Source Code:

    http://support.rivaltheory.com/codesamples
     
  11. RT_Jester

    RT_Jester

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    Here is a walk through on how to create a custom sensor from a RAIN{one} user Philo:

    "Not really sure this counts as showing off but thanks to the Rival Theory guys I've made a mesh sensor which can be used instead of a box / expanding box / sphere sensor. In my case, I use this for a vision cone.

    You can see the code and a quick tutorial here:

    http://www.iphil.co.uk/index.php/unity3d-rainone-vision-through-a-collision-mesh/

    (sorry, about the font sizes etc, I haven't really finished re-making my blog yet so it's a bit messy in places!)"

    Thanks so much for sharing all your hard work!

    -Rival{Theory} Team
     
    Last edited: Jul 3, 2012
  12. RT_Jester

    RT_Jester

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    Hello Community!

    Here are the latest patch notes for v1.2. Please read them carefully! There have been a number of significant changes and upgrades to 1.2.0 from the prior 1.1.4 build. Please note that if you run into any trouble upgrading a prior RAIN project, you may be able to fix any problems by going to the RAIN->Help menu and choosing the “Rebind RAIN Components” option. We advise you to make a copy of your project before upgrading.

    Let me know if you have any questions!! jester@rivaltheory.com

    LINK TO PATCH NOTES: http://support.rivaltheory.com/documentation/release-notes
    LINK TO DOWNLOAD: http://u3d.as/content/rival-theory-/rain-one-/22D

    Thanks!
    -Jester
     
  13. jerotas

    jerotas

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    Thanks Jester, the Rebind RAIN Components worked perfectly!
     
  14. RT_Jester

    RT_Jester

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    Hello Community,

    I hope your projects are going well! We have a few announcements:

    1. RAIN{one} v1.2 Wiki is now open to the public! We are really excited about all the content we added and believe this solid foundation will give our users the resources they need to build truly amazing projects. Take a look, we're sure you'll have a deeper understanding of RAIN{one} after using it.
    http://support.rivaltheory.com/wiki/doku.php

    2. RAIN{one} Wiki contributions. If you have experience with RAIN{one} and would like to contribute to the Wiki please send me an email jester@rivaltheory.com and I will get you set up.

    As always, let me know if you have any questions!

    Best,

    Jester
     
  15. RT_Jester

    RT_Jester

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    Hello Community!

    Here are the latest patch notes for v1.2.1. Please note that if you run into any trouble upgrading a prior RAIN{one} project, contact me with any questions. We advise you to make a copy of your project before upgrading. If you have not already checked out the Wiki, please feel to here: http://support.rivaltheory.com/wiki/doku.php

    Let me know if you have any questions! jester@rivaltheory.com

    LINK TO PATCH NOTES: http://bit.ly/SFMaLC
    LINK TO DOWNLOAD: http://u3d.as/content/rival-theory-/rain-one-/22D

    Thanks
    -Jester
     
  16. ina

    ina

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    RAIN{one} looks like it is well supported with updates. I am wondering if it is near the end of the v1 cycle, and if I purchase now, would v2 and further upgrades be required soon?
     
  17. RT_Jester

    RT_Jester

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    Thank you for the compliment! RAIN{one} v1 is not approaching the end of its cycle. v1.x will have free upgrades for the foreseeable future. If you purchase RAIN{one} email me jester[at]rivaltheory[dot]com with your invoice number and I will grant you access to our sample projects. Let me know how you're planning to use RAIN{one} :)

    Best,

    Jester
     
  18. CaptainExtra300

    CaptainExtra300

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    I just dont know,

    thinking about getting it, but....

    the video tuts does not help me at all, sorry but i get lost every single time and dont know what is the purpose of it.

    the author timing is very bad.

    he needs to get down to the purpose of the tuts on videos, get in,get out and get done with it, he seems to get lost and derailed on every tutorial, that i lose interest on the product for some reason, i just keep on fast forwarding he video tuts to see a culmination of the actual point of the tutorial but nothing arrives :)
    no timing at all.
    nothing concrete.

    ill do more research.

    any trials?
     
    Last edited: Nov 4, 2012
  19. RT_Jester

    RT_Jester

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    Hello CaptainExtra300,

    Thanks for the feedback. Let me know what you would like to see to make an informed decision. We could possibly work something out. Email me jester[at]rivaltheory[dot]com

    Best,
    Jester
     
  20. ina

    ina

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    You are still sidestepping my question of when is v2 coming out? I would not want to be stuck with a version of v1 just shortly before v2 is released/available to new v1 customers. That would feel almost as bad as being stuck with Unity 3.x when everyone else is on 4.x.

     
  21. RT_Jester

    RT_Jester

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    Hello ina,

    Thanks for the follow-up. We are not planning on pulling RAIN{one} off the Unity Asset Store. The feature set of RAIN{one} is a great solution for the Indie developer that is looking for a powerful toolset that doesn't break their budget. We have some great games being published with RAIN{one} powered AI. Check out the newest one Longshot, a 2.5D arcade-style space shooter. https://www.facebook.com/RivalTheory

    RAIN{one} and RAIN 2.0 are separate products with little capability overlap. RAIN 2.0 is available right now for use. There is no current plan for RAIN 2.0 to be available on the Unity Asset Store. RAIN 2.0 has different capabilities, features, and pricing model than RAIN{one}. It's a solution that is geared more toward professional studios. We will publicly announce a feature set some time in the near future. If you would like more information about RAIN 2.0 contact jester[at]rivaltheory[dot]com.

    Thanks again! Let me know if you have any more questions, or would like me to go into more details about the things I mentioned. :)

    Best,
    Nick
     
  22. RT_Jester

    RT_Jester

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    Big announcement:

    If you're looking for a free trial of RAIN (Called RAIN{indie}) to see if you like it, or want to make some great games, now is your chance!

    Our partners the Tornado Twins released their very own state-of-art FPS mod tool on Unity 3D with RAIN{one} AI! The version of RAIN{one} included with FPS Control is the same version as our most recent release on the Unity Asset Store. The only difference is that users of the FPS Control version are restricted for use within FPS Control projects (i.e., they may not use RAIN{one} in other projects).

    Unrestricted licenses are still available in our FREE upcoming RAIN{indie} version that's optimized for Unity 4. So if you can wait a few weeks for the free version, do so. Contact me for any questions.

    http://www.fpscontrol.com/.

    Best,
    Jester
     
    Last edited: Jan 4, 2013
  23. RT_Jester

    RT_Jester

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    Hello All,

    As a big thank you for being an important part of our Rival Theory community, we would like to offer free access to RAIN{indie} before it hits the Unity Asset Store. RAIN{indie} is a complete solution for adding pathfinding, movement, sensing, and behavior to any Unity project.

    FAQs to learn more about the differences between RAIN{one} and RAIN{indie} as well as the many reasons to upgrade your next game project today. http://support.rivaltheory.com/documentation/faq

    To download RAIN{indie}, just click the link and follow the 2 steps.
    RAIN{indie}: http://rivaltheory.com/downloadindie

    If you want to share the RAIN{indie} link with any of your friends, please feel free to do so.

    As always, any questions are welcome.

    It’s because of you that we continue to make the most powerful AI solutions for Unity.
    Thanks again,

    -Rival Theory
     
    Last edited: Jan 15, 2013
  24. RT_Jester

    RT_Jester

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    Hello All,

    We are continuing to improve RAIN{indie}

    RAIN{Indie} v1.3.1 is live

    Patch Notes:
    Fix for some users on iOS

    1.3.1 Release notes:

    - Fix to ActionContext for iOS builds
    - Fixes for 3D movement with waypoints
    - Revised EULA

    Latest version of RAIN{indie}: http://rivaltheory.com/downloadindie

    Let us know if you have any questions.
    Thanks again,

    -Rival Theory
     
  25. RT_Jester

    RT_Jester

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    Hello Community,

    Thank you to everyone that has supported RAIN{indie}. Since RAIN{indie} released we've seen thousands of downloads. Some community members have gone the extra step to create tutorials and how-to documents that showcase the power of RAIN{indie}.

    Here is the link: http://support.rivaltheory.com/forums#/discussion/390/community-generated-tutorials-and-documents-

    If you have some content and want us to link to it from our website, please comment or contact jester@rivaltheory.com.

    Quick note, since the RAIN{one} forums are still active with RAIN{indie} users, we will continue post updates on RAIN{indie}. The posts will tapper off as more and more RAIN{indie} users migrate over to the appropriate forum.

    RAIN{indie} Forum: http://forum.unity3d.com/threads/16...ngine-Released?p=1169797&posted=1#post1169797

    Best,
    Jester
     
    Last edited: Feb 20, 2013
  26. SimtropBuggi

    SimtropBuggi

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    That first link you posted is invalid. Just FYI

    :)
     
  27. RT_Jester

    RT_Jester

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    Thanks for catching that :)
     
  28. RT_Jester

    RT_Jester

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    Hello Community,

    Our partners the Tornado Twins just released a new tutorial for the FPS Control mod tool featuring RAIN{indie}. I’ll keep updating as they release more parts. Enjoy!

    "In this tutorial we're using FPS Control's embedded AI system RAIN{indie} to give a character a smart brain." -Tornado Twins

    FPS Control Mod Tool Tutorial #4: Pro AI in Unity3d using RAIN{indie} FPSControl.com. [8:47]
    http://www.youtube.com/watch?v=ClZWgUsFqyA

    Tornado Twins' Youtube Channel: http://www.youtube.com/user/TornadoTwins?feature=watch
    FPS Control Free Download: http://www.fpscontrol.com/

    Best,
    Jester
     
  29. RT_Jester

    RT_Jester

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    Hello Unity Community,

    I wanted to let you all know that we will be chatting live about the creation of RAIN{indie} artificial intelligence engine on March 15th 4PM EST!



    If you have questions you always wanted to ask about AI, our company, or our tech-- now is your chance. :)

    Livestream will be here, conducted by ETeeski.

    See what time 4PM EST is in your neck of the woods with the World TimeZone Converter.

    See you all on the 15th!

    -Jester

    Side Note: Frequently check the "Community Generated Tutorials" link in my signature. We just recieved a new batch of tutorials thanks to CodersExpo!
     
  30. RT_Jester

    RT_Jester

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    CodersExpo (an AWESOME community member) delivers a great video on how to use Custom Actions in RAIN{indie} using code.

    He teaches how to get an AI to select a random waypoint to patrol until it detects the player. Once the AI detects the player it moves toward it and stops moving once it can't see the player.

    If you have any videos using RAIN{indie} please message us! It helps the community and we would love to give you a shout-out!

    Videos at the bottom of the thread Custom Actions in RAIN{indie} Using Code #1 and #2

    Let me know if you guys have any questions/requests, comments, or if you'd like to meet up for GDC! We will be there the 26th-29th!

    Best,
    Jester
     
  31. AaronC

    AaronC

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    Jester how much does the Rain Indie compare with the Rain One in terms of tutorials and so on? Are they effectively the same app or could I get confused if learning Rain indie content when I should use the Rain One tuts?

    In otherwords where are the best Rain One tuts? Cheers

    Thanks
    Aaron
     
  32. RT_Jester

    RT_Jester

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    Hello AaronC,

    Thanks for the post! In terms of tutorials, the RAIN community has been consistently creating new RAIN{indie} tutorials and posting them on this thread.

    Community Generated Tutorials and Documents; http://support.rivaltheory.com/forums#/discussion/390/community-generated-tutorials-and-documents-

    While there is some overlap between RAIN{indie} and RAIN{one}, we would suggest moving over to RAIN{indie} if you're starting a new project.

    Let me know if you have any other questions!

    Best,
    Jester
     
  33. RT_Jester

    RT_Jester

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    Hello Community,

    We are releasing a RAIN{indie}/Mecanim beta in the next few days to our newsletter list. To get the beta, sign up here: http://rivaltheory.com/downloadindie/ (Step 2)

    We look forward to your feedback!

    Best,
    Jester