Search Unity

Anyone still using 4:3? Is it worth supporting?

Discussion in 'General Discussion' started by JimMakesGames, Feb 6, 2015.

?

Are you using a 4:3 monitor?

  1. Yes

    26.3%
  2. No

    73.7%
  1. JimMakesGames

    JimMakesGames

    Joined:
    Nov 13, 2013
    Posts:
    21
    I was just wondering how many people are still using 4:3 resolutions or even have 4:3 monitors any more. Is it worth supporting these resolutions when developing a game in 2015? I'm wondering because I'll have some hand drawn backgrounds on some screens and letterboxing, cropping or squishing them won't look too great. Thoughts?

    EDIT: by the way the game I'm developing will be for desktop platforms.
     
    Last edited: Feb 6, 2015
  2. R-Lindsay

    R-Lindsay

    Joined:
    Aug 9, 2014
    Posts:
    287
    What platforms are you developing for? iPad's use 4:3 ratio, as do some Android tables (check the numbers though). But I wouldn't expect to see it on a desktop outside of niche markets.
     
    Jessy likes this.
  3. JimMakesGames

    JimMakesGames

    Joined:
    Nov 13, 2013
    Posts:
    21
    Right, sorry I should have said it's going to be for desktop platforms. Thanks for your input.
     
  4. Moonjump

    Moonjump

    Joined:
    Apr 15, 2010
    Posts:
    2,572
    4:3 is still around. I even have a 1:1 at work. 16:10 is fairly common. 21:9 is also appearing. 16:9 is most common despite it being weaker for most uses (vertical space is important in many apps).

    You will need to support multiple aspect ratios as some people will be using them, but you can minimise the work by using one aspect ratio play area. Have some hand drawn masks instead of blank letterboxing.
     
  5. JimMakesGames

    JimMakesGames

    Joined:
    Nov 13, 2013
    Posts:
    21
    I never even heard of 21:9. I'm not sure what you mean by hand drawn masks. Can you elaborate?
     
  6. Moonjump

    Moonjump

    Joined:
    Apr 15, 2010
    Posts:
    2,572
    Dell, LG, Asus and several others make 21:9 monitors. Most are 2560x1080, some are 3440x1440.

    Have a 16:9 play area (or whatever suits your game). Have a plane either side of the play are to cover the rest of the screen area. Apply a texture to those planes to make them more interesting than blank letterboxing. By hand drawn, I meant have textures that compliment the art style you mentioned is in your game.
     
  7. JimMakesGames

    JimMakesGames

    Joined:
    Nov 13, 2013
    Posts:
    21
    Ah, good idea. Thanks for your input.
     
  8. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
  9. JimMakesGames

    JimMakesGames

    Joined:
    Nov 13, 2013
    Posts:
    21
  10. Moonjump

    Moonjump

    Joined:
    Apr 15, 2010
    Posts:
    2,572
    It says 2104-2012, which is an odd way of putting it. Does that include 2014? There is no 3860x2160. I assume that Unity sees retina screens at their equivalent non-retina resolution?
     
  11. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    It says "2014-12", which is December 2014.

    --Eric