Search Unity

Anyone interested in a Multiplayer Battle Arena template?

Discussion in 'Assets and Asset Store' started by JakeOfSpades, Dec 16, 2017.

  1. JakeOfSpades

    JakeOfSpades

    Joined:
    Aug 22, 2015
    Posts:
    44
    Hi everyone, Jake here :)

    I have been working on a multiplayer battle arena game for fun in my spare time and I thought maybe fellow developers would like to see a template on the asset store?

    Features:

    • Multiplayer framework (using Photon), auto hosting matches or joining open ones.
    • 3 classes, Warrior/Ranger/Wizard.
    • In Game Leaderboards (Global Leadersboard possibly?) based on KDR.
    • Combat System, damage/health/energy.
    • Ability to perform special attacks when enough energy is used (get energy by hitting players).


    Here are some GIF's below, let me know if your interested :)









    Obviously it's not perfect yet but just wanted to garner interest.

    What are some of your thoughts?
    Would this asset help you in your projects?
    What is missing or needed in this asset for you to be successful?
     
    Last edited: Dec 16, 2017
    LoDx likes this.
  2. LoDx

    LoDx

    Joined:
    Feb 13, 2013
    Posts:
    67
    Hi Jacob,
    1. Mobile control pls !!
    2. Shop/Inventory system
    3. Room scene/menu list, since its using Photon networking ( just look at some assets packs in assetstore for sample , or msg me for sample reference to assetstore)
    4. Mecanim support for the characters ( I understand that using that round sprite/character is probably just for placeholder at the moment ).
    5. AI/enemies


    and keep it up !
    Thanks Jacob!
    James
     
    JakeOfSpades likes this.
  3. JakeOfSpades

    JakeOfSpades

    Joined:
    Aug 22, 2015
    Posts:
    44
    Great suggestions, I can accommodate all of those :)
     
    LoDx likes this.
  4. JakeOfSpades

    JakeOfSpades

    Joined:
    Aug 22, 2015
    Posts:
    44
    My only bump :)
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm not one of your future customers but I thought of an idea that might be good for your asset.
    Instead of 3 standard classes wouldn't it be better for developers to have some attributes they could assign to a static/default class - and customize/create there own classes? Programming wise - I'm sure that would be more complex, but to me would probably be more modular for developers.
    Maybe one guy would want Barbarian, Zelot and Sneak Thief and another guy would want Space Ranger, Lizard Man and Martian.
    Would also benefit your game concept - though probably out of scope from your original design. ;)
     
    LoDx likes this.
  6. JakeOfSpades

    JakeOfSpades

    Joined:
    Aug 22, 2015
    Posts:
    44
    A possibility for sure and would make it more appealing! Ill think about it :)