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Anyone here use Xcode Cloud?

Discussion in 'iOS and tvOS' started by MidniteOil, Sep 9, 2021.

  1. MidniteOil

    MidniteOil

    Joined:
    Sep 25, 2019
    Posts:
    345
    Greetings,

    I'm currently using Unity Cloud Build to build the iOS version of my game. It grabs the source from a git repo on Azure.

    Unity Cloud Build signs the app with the certificate.

    I then have to pull the build down to my Windows machine (I don't have a Mac) and use a 3rd party tool (appUploader) to publish the build to App Store Connect via iCloud.

    This is a tedious process.

    I recently saw that there is something called Xcode Cloud.

    Has anybody used this to build/publish iOS apps without a Mac?

    If so, what was your experience like?