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Question Anyone having experience about porting from Quest to Pico Neo 2 ?

Discussion in 'VR' started by ebody-artefacts, Jan 13, 2021.

  1. ebody-artefacts

    ebody-artefacts

    Joined:
    Jan 13, 2021
    Posts:
    1
    Hi.

    I'm investigating about porting a Unity 2019.2 VR game targeting Oculus Quest to Pico Neo 2.

    The game slightly relies on the Oculus SDK, doesn't use Oculus Touch input, and upgrading to a newer version of Unity is likely to be problematic.

    I'd like to know if people here have some insight or experience about this. I know that the Pico SDK is not supported by Unity, but if any other dev has already done this, it'd be great to discuss about what are the main caveats.

    I'm not worried about moving from one SDK to another, but I'm afraid there might be some major hardware or software incompatibility that would require a lot of changes in the game, especially concerning the graphics API. A lot of the game graphics features have been tailored to work on the Quest, so if things are too different on that aspect, that would imply a lot of work for our team.

    Thanks in advance, any help is appreciated!
     
  2. adamofeden

    adamofeden

    Joined:
    Sep 19, 2020
    Posts:
    4
    Were you able to port the game over? I am currently working on this as well.
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,060
    From what I've heard you have to rewrite most input, since OpenXR doesn't work great yet.