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Question Anyone got experience porting a Quest 2 app to Pico Neo 3?

Discussion in 'VR' started by mabulous, Feb 11, 2022.

  1. mabulous

    mabulous

    Joined:
    Jan 4, 2013
    Posts:
    198
    Does anyone have hands-on experience with Unity and the Pico Neo 3 pro? Is it more or less a drop-in replacement or does it require extensive work to make a Quest 2 project work on the Neo 3 pro?
     
  2. Tom_3D

    Tom_3D

    Joined:
    Oct 1, 2014
    Posts:
    7
    tons of work, there is no openXR support so you gotta rewrite a ton of crap from scratch to work with their api

    Gotta keep harassing pico to make their S*** work with openxr
     
    mabulous likes this.
  3. mabulous

    mabulous

    Joined:
    Jan 4, 2013
    Posts:
    198
    Thank you, had a feeling that'd be the case.

    What if OpenXR isn't used but the oculus integration package instead?