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Anyone getting secondaryMesh == NULL

Discussion in 'Unity 5 Pre-order Beta' started by carking1996, Oct 27, 2014.

  1. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
    I'm getting this for some reason.

    secondaryMesh == NULL

    It just keeps going.
     
  2. kvick

    kvick

    Joined:
    Sep 21, 2012
    Posts:
    6
    Yeah, I'm getting the same, over and over and over in editor mode
     
  3. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    969
    I've seen this as well
     
  4. calebhc

    calebhc

    Joined:
    Feb 11, 2013
    Posts:
    13
    Yeah and it's killing my scene. Still don't know why...
     
  5. mstevenson

    mstevenson

    Joined:
    Sep 24, 2009
    Posts:
    189
    I get this error whenever the scene view repaints after I've duplicate a primitive object. Duplicates cubes reproduces the error 100% of the time.
     
  6. giyomu

    giyomu

    Joined:
    Oct 6, 2008
    Posts:
    1,094
    Same here, usually happens when doing a bake..
     
  7. Deleted User

    Deleted User

    Guest

    Bug report peeps and yes I get it too..
     
  8. ForceX

    ForceX

    Joined:
    Jun 22, 2010
    Posts:
    1,102
    I just started getting this. It happens to me when I add a new 3d object then apply a material to it when the directional light is set to cast shadows. If the directional light is not casting shadows the error stops until shadows are enabled on the light once more.
     
  9. ForceX

    ForceX

    Joined:
    Jun 22, 2010
    Posts:
    1,102
    Problem has stopped as suddenly as it appeared. Nothing I do appears to make it happen.. So far :)
     
  10. calebhc

    calebhc

    Joined:
    Feb 11, 2013
    Posts:
    13
    Ye I noticed that too. After restarting my scene multiple times, the errors would just suddenly vanish. :/
     
  11. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    This problem has been reported and is fixed in the next beta. Thanks for reporting it!
     
  12. calebhc

    calebhc

    Joined:
    Feb 11, 2013
    Posts:
    13
    Good to hear. Thanks
     
  13. KingOfColly

    KingOfColly

    Joined:
    May 25, 2013
    Posts:
    15
    Excellent, will that be beta 14?
     
  14. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    It was fixed in Beta10. If you see this in beta 13 or 14, please file a new bug report.
     
  15. johnsdav

    johnsdav

    Joined:
    Nov 5, 2014
    Posts:
    5
    I'm still getting this bug in my scenes as well, not sure exactly whats caused it, but it happens when I enable lighting effects from within the scene editor. No problems when actually playing the scene though. I'll fill out a bug report. Currently using Unity 5.0.0b9
     
  16. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
    That's your problem. They're at B16.