Hey everyone. I've been using Maya and Advanced Skeleton for all my character rigging needs. I've decided to try Blender. I'm using Rigify to create an Armature with facial bones (see screenshot). Before I get too far along, has anyone been able to get this to work inside Unity? I found this video (seems like a lot of steps to get it to work), but I wasn't sure if the facial rig will also work. Any thoughts would be greatly appreciated. Thanks!