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Anyone else seeing this issue with the lighting?

Discussion in 'Unity 5 Pre-order Beta' started by nintari, Nov 4, 2014.

  1. nintari

    nintari

    Joined:
    Jul 7, 2009
    Posts:
    100
    I haven't noticed anyone else mentioning this so I'm wondering if it's just something strange with my settings. I have submitted my project and a bug report about it. I saw this in beta 9 as well but figured I'd wait to see if it was fixed in beta 11 before bringing it up.

    Attaching a screenshot. The shader used is the standard shader with just diffuse, yet there is this crazy spotlight effect in the shadow-y side of the tree and the tree trunk becomes really dark.
     

    Attached Files:

  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    Can you reimport your mesh with "calculate normals"?
    I reported a bug that normals are flipped on import.
     
  3. nintari

    nintari

    Joined:
    Jul 7, 2009
    Posts:
    100
    Calculating normals didn't solve the problem, however I noticed that the Generate Lightmap UVs box was unchecked. That seemed to fix it. :)