Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Anyone else seeing this issue with the lighting?

Discussion in 'Unity 5 Pre-order Beta' started by nintari, Nov 4, 2014.

  1. nintari

    nintari

    Joined:
    Jul 7, 2009
    Posts:
    100
    I haven't noticed anyone else mentioning this so I'm wondering if it's just something strange with my settings. I have submitted my project and a bug report about it. I saw this in beta 9 as well but figured I'd wait to see if it was fixed in beta 11 before bringing it up.

    Attaching a screenshot. The shader used is the standard shader with just diffuse, yet there is this crazy spotlight effect in the shadow-y side of the tree and the tree trunk becomes really dark.
     

    Attached Files:

  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    Can you reimport your mesh with "calculate normals"?
    I reported a bug that normals are flipped on import.
     
  3. nintari

    nintari

    Joined:
    Jul 7, 2009
    Posts:
    100
    Calculating normals didn't solve the problem, however I noticed that the Generate Lightmap UVs box was unchecked. That seemed to fix it. :)