I asked over at Unity Answers how to resolve a problem with a 100ms input lag from when I declare NavMeshAgent.isStopped = false & the player actually beginning movement. This is very noticeable, but I also verified it with System.Diagnostics.Stopwatch. It varies from 50 to 100ms, but is nearly always noticeable when I play. It's unacceptable input lag. Does anyone else notice this input lag when using NavMeshAgent.UpdatePosition = true & letting it all handle itself automatically?