Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Anybody successful at getting ARCore 1.3 to build for iOS on Unity Cloud build?

Discussion in 'AR' started by poshaughnessey, Jun 26, 2018.

  1. poshaughnessey

    poshaughnessey

    Joined:
    Jul 12, 2012
    Posts:
    45
    We are trying to integrate ARCore 1.3 and ARKit 1.5 into our project. We can successfully create cloud builds on Android, but iOS fails. The issue is that ARCore's build script generates a Unity-iPhone.xcworkspace file that is supposed to be used to build the project in XCode, but I don't know of a way to tell cloud build to use the workspace instead of the Unity-iPhone.xcodeproj.

    This is from ARCore 1.3 docs: https://developers.google.com/ar/develop/unity/quickstart-ios

    "Locate and open the generated *.xcworkspace workspace file in Xcode.
    To avoid build errors, do not build or launch from the included *.xcodeproj project file."

    Thanks,
    Patrick
     
    Last edited: Jun 27, 2018
  2. poshaughnessey

    poshaughnessey

    Joined:
    Jul 12, 2012
    Posts:
    45