I'd like to share my experience so far with the experimental .Net feature. I like the upgrade and most things seem to work fine, when they work (debugging, building for platforms etc), but overall, the Unity Editor crashes every 20 minutes. We are using the new version in our team at university on slightly different machines and at home, but we all get an unusual amount of crashes, compared to previous Unity versions, ever since we switched our project to .Net 4.6. Sadly, we could not reproduce any of the crashes, as it seems totally random, when they happen: Starting debugging, pressing play, attaching during playmode, starting Unity, adding an object to the scene, undo, basically there's no pattern. Not sure how to help identify the issue, since I know that bug cases without reproducible issues are closed pretty soon, so I wanted to ask if anybody else is having the same trouble and had a chance to report anything useful.