Search Unity

Any workarounds to building with an extremely large resources folder?

Discussion in 'Editor & General Support' started by jjennings1990, Nov 22, 2017.

  1. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
    132
    Hi everyone I am building a Universal Windows app for a client and it has been requested that this build be completely local to the users machine .

    For some reason enabling specific capabilities on the UWP app doesn't allow us to reference the given external folders they should give access to and so our short term solution was to include many assets in the resources folder ( about 13GB of assets) .

    The machine I am building on is displaying that this process is causing memory issues for it and essentially crashing Unity and the machine it's building on .

    Is there any solution for this at the moment or work around to make building the Resources not as intensive a process? I have mentioned we can probably cut the folder in half for many assets but form what I'm reading 7 GB or so may still be too big for unity to build . Any suggestions?