Search Unity

Any way to use old post procesing profiles ? instead of the new volume profile?

Discussion in 'Universal Render Pipeline' started by freze00100, May 21, 2020.

  1. freze00100

    freze00100

    Joined:
    Jul 2, 2019
    Posts:
    9
    I just change mi proyect from the lwrp to the urp but theres a problem i was using some custom post procesing profiles and now the im using urp i just saw that you can only use the new volume profiles with the basic post procesing bloom, vignette, etc. basically i wanted to ask if there is any way to add new custom overrides to the volume profiles or to use the old post processing profiles.