I'm recently starting to look into the job system. I wanted to use jobs to create a mesh from noise. Modify the vertices array in the job, then copy those vertices to the mesh outside the job. The problem is, I'm using an external noise Library (Libnoise). It has it's own 'GetValue' function and I cannot use that in the job. Unity.Mathematics does have a noise function but it does not meet my needs. How am I supposed to do this?