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Any way to smoothly spawn over distance?

Discussion in 'Visual Effect Graph' started by wx3labs, Oct 26, 2020.

  1. wx3labs

    wx3labs

    Joined:
    Apr 5, 2014
    Posts:
    77
    I'm trying to create a smoke and fire trail behind a fast moving missile.

    I've used the technique described here:

    https://forum.unity.com/threads/vfx-graph-question.608356/

    The problem is randomly lerping between the old and current position inevitably produces clumps and gaps just through random chance. The faster the object, the more noticeable this becomes.

    Any ideas for a workaround?
     
  2. azmi_unity

    azmi_unity

    Joined:
    Dec 13, 2020
    Posts:
    62