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Question Any way to set Render Pass to "After Post-process" on HLSL/Cg shaders?

Discussion in 'High Definition Render Pipeline' started by dgoyette, Jun 26, 2020.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    I'm trying to edit a TextMeshPro shader so that it renders after in the "After Post-process" render pass. According to some shaders I've looked at, that seems to have a numeric value of 2501. However, I've tried assigning this to the render queue of this shader, and empirically it doesn't cause the text to render after post-processing:

    upload_2020-6-26_0-15-53.png

    Is there something I can set in the shader's Queue tag to get a shaderlab shader to render after post-processing? Or is that a special feature that only works with new shaders?