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Question Any way to omit importing SpeedTree shaders in URP?

Discussion in 'Universal Render Pipeline' started by DrewFitz, Jul 24, 2021.

  1. DrewFitz

    DrewFitz

    Joined:
    Dec 9, 2016
    Posts:
    30
    I'm building a mobile game that doesn't use some materials (e.g. speedtree shaders) that are included in the URP package. Looking at the new Asset Import Activity window shows that a large fraction of my import time is dedicated to URP shaders that my project never references or uses. Is there any way to tell Unity to not bother importing those?