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Question Any way to make VFX Graph work with URP 2D lighting?

Discussion in 'Visual Effect Graph' started by yanjingzhaisun, Aug 28, 2020.

  1. yanjingzhaisun

    yanjingzhaisun

    Joined:
    Jun 30, 2013
    Posts:
    11
    Previously I've seen posts related to making VFX Graph work with custom SRP. I was wondering if there is any experience on making VFX graph working in URP 2D light settings?

    Thanks for help!
     
  2. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    542
    xshadowmintx likes this.
  3. flekoun

    flekoun

    Joined:
    Jul 13, 2010
    Posts:
    51
    Any ideas when this will be implemented? Or is there any workaround for this so we can start working with new particle system in our new game and implement them "correctly" once the 2D pipeline have official support?
     
    Last edited: Sep 30, 2020
  4. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    542
    It has the highest rating in the product board, so I hope Unity will take this in consideration once they have capacities to implement more features.