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Any way to make business with some giant ?

Discussion in 'General Discussion' started by U7Games, Nov 5, 2014.

  1. U7Games

    U7Games

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    I´m looking for a way to make business with Disney to promote my game...
    is there any way to achieve this?.. Some experience ?

    Thanks..
     
  2. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    So this may sound a little harsh, but then, so are big companies when it comes to stuff like this.

    First of all you need to ask yourself, why should Disney (or insert company here) promote your game? Why should they care? What's special about it? Does [Insert company here] even provide that kind of service? Are you known? Do you have reputation? What are you prepared to give in return?

    Then you need to look at the real options of how to promote your game like establishing yourself on social media, having a website with good content and possibly dev blogs, participating in large communities (preferably with links in your profile and threads about your work). Get out there in the real world, go to game dev meetups and conferences with a build of your game or a trailer and business cards, network and make connections.

    You will never e-mail a company and strike up a business deal.
     
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  3. U7Games

    U7Games

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    My question was in a global mode, i don´t want to deal with Disney right now.. but else know the step to achieve this...

    Thanks.
     
  4. carking1996

    carking1996

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    Be a huge company then you may have a chance
     
  5. wccrawford

    wccrawford

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    Aurore answered that already.
     
  6. hippocoder

    hippocoder

    Digital Ape Moderator

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    Wouldn't the Lawyer of god already know the answer?

    Unless you're me! It's certainly possible but you need to be pretty good at it, and of course have a proven track record.
     
  7. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Dear hippocoder, I have an awesome idea for a MMO, so I'll give you the idea and then you make it and you can keep 25% of the profits! Write me back!

    --Eric
     
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  8. U7Games

    U7Games

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    Welcome tothe world of business .. lawyer.. :)

    I have checked disney games web site and didnt see a game that any indie developer cant do.... that is the point
     
  9. Graham-Dunnett

    Graham-Dunnett

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    It's possible that I completely misunderstand what you are trying to say.

    You can look at games on the Disney website, and use them as sources of inspiration for your own games. You're not allowed to clone them, or create your own games that use Disney properties, or look similar to Disney games such that some end users thinks your game is a Disney game.
     
  10. GarBenjamin

    GarBenjamin

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    I think he is saying he checked out the games Disney developed and none of the games are special/advanced/beyond what an Indy developer can do. So considering an Indy can do whatever they do they should be willing to consider an offer from an Indy. That is what I got from it anyway.
     
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  11. Graham-Dunnett

    Graham-Dunnett

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    Yeah, maybe. I've looked at a number of car websites, and I think the cars that manufacturers sell are no more complex than what I could design. So I'm going to do that, and then contact Lamborghini and let them have first rights to my cars. Or at least make business with Lamborghini to promote my cars.
     
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  12. U7Games

    U7Games

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    GarBenjamin.. that is what i was meaning...

    Indeed here i have seen a lot of games that have better looking than disney´s one... i think Disney goal is not the GFX itself else the fun... so i thought that for an indie developer is not a big deal to present their projects to Disney...
     
  13. drewradley

    drewradley

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    Doesn't Zombie Gorilla make games for Disney?
     
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  14. U7Games

    U7Games

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    Graham Dunnett..... you said it... there no TECHNICAL reason that you could not reach to Lamborghini if you get a good stuff.. but i think your example is not aplicable to game development because the magnitude of difference my friend..

    Do you think there must to be another requirement than a good game?...
     
    Last edited: Nov 6, 2014
  15. U7Games

    U7Games

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    well... thanks all for answering.. i better forget it...
     
  16. N1warhead

    N1warhead

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    Don't ever give up, because you never know what will happen unless you try.
    But just get your foot into the door and start producing very very very popular games, that way you have something to backup your reputation as a good developer.

    People don't care who you are, as long as you produce results that the masses love.
    Like I'm sure if you made a game and it instantly became a success within a month and got more popular than Angry Birds, I'm sure big corporations wouldn't just slant an eye and push you along and forget about you.... They would consider that you're not obviously an average developer who makes tiny games for chump change by cloning everything.

    What I said may or may not be the right path, but don't ever give up hope or you'll never know. Nothing worth it is given free, it takes a lot of work and dedication.
     
  17. U7Games

    U7Games

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    N1warheard... i´m sure of that too....
    As i said.. i checked Disney Game´s website, and could not found anything that any indie developer can´t do.. games are so casuals, of course that does not means they aren´t funny.... I´m pretty sure that many of developers here have made better games that ones posted on Disney website... that´s why i´m wondering myself .. why we can´t do that too?... but yes... is better to gain some reputation first... :)
     
  18. U7Games

    U7Games

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    I just remember something... did not unity used cartoon network license to make its amazing mmorpg ?.. i don´t remember what is the game name..
     
  19. GarBenjamin

    GarBenjamin

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    Why single out Disney? If their games can be done by an Indy Developer the same could be said for many other big game companies.

    An experienced Indy developer could make any game (at least their version of it) given enough time and support with the art, music & sound. The big difference comes between the could [make it] and the did [make it] ;) If you make a new game of the same quality and as family friendly as Disney's lineup it seems like they may very well be interested in talking with you.
     
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  20. Graham-Dunnett

    Graham-Dunnett

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    Cartoon Network purchased Unity to make Fusion Fall.
     
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  21. U7Games

    U7Games

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    .. ahh i see... so Fusion Fall was made by CN itself.

    ok... i choose Disney because my games have the same nature of it... (for kids) using classical music ... i think i will take in mind what Aurore and N1Warhead say... making my own publicity ..
     
  22. Graham-Dunnett

    Graham-Dunnett

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    Well yeah, if you think you can make games that are better than the ones you see on the Disney site, then crack on and make some. Disney are unlikely to publish these for you, so concentrate on getting reviews of your games.
     
  23. zombiegorilla

    zombiegorilla

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    Don't call us. We'll call you.
     
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  24. Polywick-Studio

    Polywick-Studio

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    > Some experience ?

    Our art director is a former Walt Disney concept artist. Tips for you:

    1) Keep practicing and improving your arts portfolio. Learn to listen to feedback. Your most harshest customers are your best feedback persons.

    2) Don't copy. Make your own style. Try to see style and design, rather than the overall drawing. These are the details that translate from 2D to 3D.

    3) Keep a sketch-pad with you, so you can take down details, notes, small drawings.

    4) Experiment with various art styles. The latest is the hand-drawn style in Zelda 2014, particle effects - wind, water and stardust effects.

    You can try drawing some of the Walt Disney, Marvel characters as fan art. One complex piece shouldn't take you more than 2 days (or 16 hours) and should be very detailed.

    > but else know the step to achieve...

    Go off-line, meet other artists and game-developers. If you have a good arts portfolio, many doors will open to you.

    Like what Zombie said, Don't call us, we'll call you., or, you shouldn't be depend on others.
     
  25. zombiegorilla

    zombiegorilla

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    Actually, I was being quite literal. ;)

    While we are always hiring, and have plenty of positions across many teams, we don't really do publishing. We used to (Triple Town, etc), but as Disney, we rarely publish, mostly develop or license. Licensing is typically only done with established/proven developers (Rovio/Konami/etc) and on occasion partnering (Imangi/Nimblebit/etc) to build versions based on our IP. (some fun stuff like this coming next year). If you have published a popular game and it is a natural fit, we may contact you. If you believe you truly have something original, and have built it (a complete functional game), send me details, and if warranted I can find someone to take a look.

    But if you just have an idea, don't bother, we will probably not read/look at (much like Star Trek story ideas), if you feel it is a strong one, pursue it and build it yourself. If it is just a mashup of IP/Game Mechanic, consider a different direction. Ideas, we have no shortage of. Seriously, we have already thought of 99.9% of what people suggest. (especially considering 99% of it is: "[Disney IP] / [popular game mechanic] Game!" Just because we haven't made one, doesn't mean the idea wasn't considered. Also we prototype and build a lot more games than actually get released. Sometimes 10:1. I, myself, have been pitching/prototyping a Muppet Kombat fighting game for about 3 years now. Not getting much buy in, but my dream lives on! ;) A buddy of mine worked on a princess fighting game for over a year, and did make some progress, but ultimately didn't get built. (some fantastic designs though).
     
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  26. nipoco

    nipoco

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    Wow nice. I'd play that game
     
  27. Polywick-Studio

    Polywick-Studio

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    @LawyerOfGod,

    Are you applying as an individual or are you representing a company?

    If you're applying as an individual, there's a job site - http://marvel.disneycareers.com/en/default/ . Good luck, I hope you pass the arts test and get a job :D

    If you're applying as a company, not sure, you'd probably need some solid titles (or something like that...) or like what zombieGorilla said.