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Any way to exclude particles from Saturation options?

Discussion in 'Image Effects' started by Darkness-Seeker, Sep 16, 2016.

  1. Darkness-Seeker

    Darkness-Seeker

    Joined:
    Jun 18, 2016
    Posts:
    11
    Good day.

    As a "newbie" to Unity, I have begun practising many of the features inside Unity. Two of them are the Particle System and the camera's configuration. While searching different tutorials and ideas, I found these effects called "Image Effects", which modifies the entire view of the game, from changing overall saturation to create shaders to create different and new configurations.

    The thing is that, while doing that, I have found myself with a doubt that I can't seem to find a solution for it: There's anyway to exclude elements, in my priority particles, from this Image Effect? I think it could be something usefull like, for example, at the tunt of an enemy change the overall scene saturation and make the particles more intense, as if it was in rage or something.

    http://imgur.com/rjX6pat

    Do you guys have any idea about how to accomplish some like that?
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,547
    Darkness-Seeker likes this.
  3. Darkness-Seeker

    Darkness-Seeker

    Joined:
    Jun 18, 2016
    Posts:
    11
    Thank you for the quick response!

    I'll check it inmedietly and comment if it works, but by looking at the example it seems it will ^^
     
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