Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Any way to create procedural animations using AnimatorController?

Discussion in 'Animation' started by amarcolina, Jul 16, 2019.

  1. amarcolina

    amarcolina

    Joined:
    Jun 19, 2014
    Posts:
    65
    Basically, I'd like to animate just the position of a gameObject using the AnimatorController, but with procedural state-driven motion for each State rather than pre-baked AnimationClip motions. The reason I'm interested in doing this using the Animator rather than just building a custom scripting solution, is to be able to take advantage of all of the wonderful blending / transition features of the Animation Controller. Is there any way to achieve something like this, or is this not really something the Animator Controller is meant to be able to do?