Hi everyone. I'm working on a game that will have multiple skyboxes choices for a same level. For that reason, reflection probes are rendered in game once the level is loaded. This works fine but I'd like to hide the process behind a loading screen and need to know when the RProbes are done rendering. I found this but as far as I've tested, it requires both the Rprobe and it's RenderID which means my script will have to store multiple lists. I was hoping there is a more direct API that would look like "RenderReflectionProbe.Active". I've already tried "RenderTexture.active" but it isn't reliable for some reason. Has anybody found a good solution for this scenario? Thanks in advance.