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Any way to build FPS Sample on Mac?

Discussion in 'FPS.Sample Game' started by unity_mWMzbW1igi9HTw, Apr 20, 2019.

  1. unity_mWMzbW1igi9HTw

    unity_mWMzbW1igi9HTw

    Joined:
    Jun 12, 2018
    Posts:
    2
    I'm trying to build FPS.Sample on Mac Sierra, and on running All[force] get lots of errors like:

    Shader error in 'Hidden/VFX/System 1/Quad Output': undeclared identifier 'SAMPLE_TEXTURE3D_LOD' at Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl(58) (on glcore)

    I did see what Github says about current status:
    Platforms : Windows (client and server) and Linux (server only)

    Still maybe somebody knows a workaround to fix this Shader error problem? The preview mode did build and run like a snap.

    Thanks in advance
     
  2. viperflystudio

    viperflystudio

    Joined:
    Apr 24, 2019
    Posts:
    4
    I've been doing some work on it today. I have the build system working, I have things mostly working there are lots of issues with render but I go the Level_00 scene running. I haven't tested it with a clean install but you can check it out over here https://github.com/bslayerw/FPSSample/tree/mac-support (Clone master first, make sure to git-lfs things and then checkout that branch). Let me know how it goes.

    Disclaimer: I'm not responsible for hours of waiting, neither am I responsible if your laptop fries eggs.