Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Any trick to getting terrain trees to cast shadows on lightmap?

Discussion in 'Unity 5 Pre-order Beta' started by Jaimi, Feb 28, 2015.

  1. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,245
    I brought over a project with a terrain, and the terrain has many trees that were part of Manufactura K4's Nature Pack. These trees are made with the unity tree creator.
    Under Unity 4 and Beast, the trees affect the light map.
    Under Unity 5 and Enlighten, they do not.

    The trees are configured to cast shadows (Cast Shadows is "On"). The trees do have realtime shadows.
    Buildings and other objects are casting shadows in the light map.

    Any thing I can try?
     
  2. zeroyao

    zeroyao

    Unity Technologies

    Joined:
    Mar 28, 2013
    Posts:
    169
    Hi,

    Currently in Unity 5 we don't have support for baking shadows from terrain trees yet.
     
  3. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,245
    Thank you, will this be coming?
     
  4. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    Wow, no shadows from trees? Thats a big deal-breaker : /