Hello everyone! We are about to convert our game to use Addressables with the primary goal of making our update patches as small as possible (it’s become a needed requirement for our console ports). All our content will be local on the installed device. Our current plan is to turn as much of our game’s content and scenes into Addressables as possible so that only really code and one “boot” scene is left in build settings. The main types of things we plan to turn into Addressables include: · Unity scenes and lightmaps · Key gameplay balance data files · Content prefabs and their assets (environment props, characters, projectile vxf, and related) · Music tracks · Shaders · UI prefabs and scenes Again, the primary goal is to reduce any future patch sizes to be as small as possible and all the Addressables will be stored locally with the game. Also, we’ll be staying on 2018 LTS for this project. Any tips/gotchas we should be aware of that anyone would like to share before we dive into this work? Thanks!