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Any tips to scale world correctly for GearVR ?

Discussion in 'VR' started by Kaihyo, Sep 20, 2018.

  1. Kaihyo

    Kaihyo

    Joined:
    Feb 8, 2015
    Posts:
    1
    Hi !
    I'm currently trying to build a level for my GearVR application, using ProBuilder. The thing is, once I put the headset on my head, I feel like the scaling is not quite right.
    I've already tried looking for tips on Google but I didn't find anything that works for me : outdated content, modifying IPD which is not possible, etc. I also tried playing sitted and in a standing position but the problem is still the same : 1 meter doesn't look like 1 meter.
    I tried to import my level for a Vive project and I didn't have that wierd feeling, so I assume that the OVRCamera has a different scaling method.
    Does any of you have some tips ? :)
    Thanks in advance !

    PS: I hope that my english is understandable ^^'