I recently updated from Unity 5.6 to 2019.2, and in the process many prefabs broke, particularly the components made in blender. It seems like something in the way Unity interprets the object data is different, resulting in geometries that are improperly scaled, rotated, and translated. The game still runs, but now characters will be facing the wrong directions, with body parts mis-aligned and out of proportion. I will show a picture. I changed nothing but the versions of Blender and Unity. Does anyone have general tips for making prefabs using blender assets with animations and materials? So that they import into Unity in predictable ways? I've tried using manual export to FBX but it isn't perfect either. I realize both of these programs are making some big changes with these recent updates, so any suggestions regarding good workflows, or best practices on modeling, animation, & materials, are encouraged!