I'm making a strategy game, and would like to split a map I made into different provinces/states/tiles (I'll just call them provinces from now). My goal is to have each province to have a different shape and shaded in team colors, something like this map from "Nobunaga's Ambition". And here's the map I want to convert: The only 2 ways I could think of are: 1. Create individual transparent sprites for each province in Photoshop, then layering them on top of the map in Unity as individual objects. This seems time-consuming because there are many provinces, and they'd also be difficult to modify later on. 2. Create a single sprite of province borders, then layering it on top of the map. No more team colors, ownership is instead only represented by an icon on top of each province only, which also acts as the button to select the province. This somewhat compromises the readability and feel of the map. Is either of those 2 my best option? If not, is there any other way to make this map? Any other related tips are also very much welcome :3 For context, I'm still a novice at Unity, and this is a small solo project (something that can have a beta release in 1 month of full-time work).