I am hoping someone can provide a git repo or external resource that provides working examples of utilizing the com.unity.render-pipelines.core package, in particular utilizing the experimental render graph system. I've read through the docs https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/index.html and some of Unity/Hub/Editor/2021.1.5f1/Editor/Data/Documentation/en/Manual/Graphics.html and browsed code over at https://github.com/Unity-Technologies/Graphics I'm trying to get some very barebone use cases going like rendering trig waves or generating heightfields. I've chosen to ignore the URP and HDRP pipelines for now because I want to get a lower level understanding and try and tap into some of the new packages. At some point I want to also utilize the dots + ecs stack and get my own pipe for querying entities and getting them rendered each frame. This is my first dive into graphics pipelines like this but have read through the first dozen of chapters in Real-Time Rendering and I am ready to get my hands dirty. In particular, if someone could provide an example of how to take a single DOTS entity and get it rendered utilizing srp render graph system I would highly appreciate it.