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Feedback Any reason why we're not defaulting Rect Mask 2D for ScrollRect ViewPorts?

Discussion in 'UGUI & TextMesh Pro' started by MrLucid72, Jun 5, 2020.

  1. MrLucid72


    Jan 12, 2016
    Apparently tutorial #1 for modern ScrollRects is always "delete mask, add rect mask 2d" on the viewport:

    Can we just default rect mask 2d, if this is the recommended way? ScrollRects are already confusing for newcomers.
    Last edited: Jun 5, 2020
    mahdi_jeddi and Peter77 like this.