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Any programming task: Enemy AI, Player Control, Ability System...

Discussion in 'Open Projects' started by FhyDay, Sep 30, 2020.

  1. FhyDay

    FhyDay

    Joined:
    Oct 1, 2018
    Posts:
    2
    Hi. I'm Fhy.

    I want to be an indie game developer. I am here to experience the progress of making a game from zero to be done and released.

    Programming tasks maybe prioritize first to me as I was a CS student.
    Here are some systems I'm interested to handle:
    • Enemy AI system with Finite State Machine
    • Player combat system
    • Ability system
    • Any cool system

    I also interested in doing other tasks as well, like particles, 2D arts, etc.

    You may check out fhy.itch.io to know more about my other games.
     
  2. Feral_Pug

    Feral_Pug

    Joined:
    Sep 29, 2019
    Posts:
    49
    Hello,

    I am also interested in working on any code aspect of the game. I have pretty good experience with writing c# scripts for lots of different things in unity (movement, physics, UI, saving loading etc). I also am pretty capable with shaders.

    Would be happy to work on anything in regards to this project.
     
  3. Amel-Unity

    Amel-Unity

    Unity Technologies

    Joined:
    Jan 30, 2020
    Posts:
    62
    Hello!
    The tasks that are currently available to work on can be seen on the roadmap:
    https://open.codecks.io/unity-open-project-1
    Attached to every task, you can find a link to its thread on the forum so you can see if one or more people are already working on it and discuss it in the thread.
    In case someone else already worked on a task you are interested in, you can still see the pull request in the Git repository and review it or/and suggest improvements if you want.