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Feature Request Any plans to expose rendering layers for filtering?

Discussion in 'Universal Render Pipeline' started by r9shackleford, Mar 10, 2023.

  1. r9shackleford


    Jul 23, 2019
    Currently, the Universal Renderer Data allows you to filter based on builtin layers(which are shared with physics):

    And on the renderer feature, which also accepts a builtin layer:

    But not rendering layers. Is there any plan to add this?

    This is already exposed internally on FilteringSettings, which accepts a renderingLayerMask. We use a patched version of the URP internally which makes a small modification to expose this, see my post here for the changes+rationale.
  2. ali_mohebali


    Unity Technologies

    Apr 8, 2020
    Hi there, just to confirm that this is indeed planned, and it's one of our priorities in our backlog.