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Feature Request Any plans to expose rendering layers for filtering?

Discussion in 'Universal Render Pipeline' started by r9shackleford, Mar 10, 2023.

  1. r9shackleford

    r9shackleford

    Joined:
    Jul 23, 2019
    Posts:
    20
    Currently, the Universal Renderer Data allows you to filter based on builtin layers(which are shared with physics):

    And on the renderer feature, which also accepts a builtin layer:

    But not rendering layers. Is there any plan to add this?

    This is already exposed internally on FilteringSettings, which accepts a renderingLayerMask. We use a patched version of the URP internally which makes a small modification to expose this, see my post here for the changes+rationale.
     
  2. ali_mohebali

    ali_mohebali

    Unity Technologies

    Joined:
    Apr 8, 2020
    Posts:
    114
    Hi there, just to confirm that this is indeed planned, and it's one of our priorities in our backlog.