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Any news on "Realtime indirect bounce shadowing"

Discussion in 'Global Illumination' started by discofhc, Dec 18, 2017.

  1. discofhc

    discofhc

    Joined:
    Dec 18, 2017
    Posts:
    47
    Hi guys.

    I am new to Unity and i know this topic was alrealy discussed in the past, but...

    I need to build a completely realtime (regarding light and shadows) scene, using "movable" lights... My hope was high using Unity, but this "Realtime indirect bounce shadowing is not supported for Spot and Point lights" fact make me sad :(

    The Spotlight´s indirect light behavior is awesome, but the bleeding through walls is very bad.

    Maybe there is some good news... Unity has any plans to work on that? 2018 is coming :)
     
  2. cfree

    cfree

    Joined:
    Sep 30, 2014
    Posts:
    72
    Back in 2014 some Unity friends told us this was gonna be improved / fixed shortly after Unity 5, but so far the only news is that they removed the word "currently" from the message... so i can say i had lost my hope in this subject :(

    Please Unity, say that i am wrong... give us a Christmas gift :) Maybe i still hoping after all :)
     
  3. fhc10

    fhc10

    Joined:
    Dec 19, 2017
    Posts:
    3
    WE NEED THIS...

    I want to believe :)