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Resolved Any news about DSPGraph Audio Framework ?

Discussion in 'Audio & Video' started by Bagazi, Aug 23, 2023.

  1. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
    Posts:
    611
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  2. harini

    harini

    Unity Technologies

    Joined:
    May 28, 2015
    Posts:
    45
    Currently there are no plans for further release of DSPGraph. It will continue to exist as an experimental package.
     
  3. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    480
    I'm genuinely curious what audio team at unity is doing all these years. There was zero updates to the audio sinse version 5 or so except dsp graph and recent audio random containers.
     
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  4. SeventhString

    SeventhString

    Unity Technologies

    Joined:
    Jan 12, 2023
    Posts:
    407
    Hi sir!

    I understand your feeling... I wish we could spend more time on improving the authoring experience. We do have a number of audio-enthusiasts here, but the work we have is more about stabilizing the behaviors across all platforms and improving performance.

    Within the last years a lot of reshuffling happened and the team shrunk a bit, we're now ~2.5 working on audio improvements. Our work is all happening under the hood. That being said, there is a road map for audio and video, but it's about patience and momentum. Right now the energy is more focused on general AI-enhanced productivity, which does not align so much with the current sound design proposition of Unity.

    But the age of audio will come back! With the XR era at our door, we will certainly step up our game!
     
  5. MrDizzle26

    MrDizzle26

    Joined:
    Feb 8, 2015
    Posts:
    36
    I would love to see improvements to audio authoring and a modernization of the audio engine. It seems very few people have figured out how to add additional filters and fx to channels (Nothing on the asset store for example). Just some form of basic in-engine synthesis would open up a crazy amount of opportunities and ideas to play around with.

    I hope your team gets the resources it needs and deserves, it's crazy how the meme of game audio being an afterthought also extends to game engines... xD
     
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