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Question Any method to add effect to default PBR material?

Discussion in 'Shaders' started by Chahorain, Feb 24, 2022.

  1. Chahorain

    Chahorain

    Joined:
    Dec 20, 2017
    Posts:
    25
    I am currently creating a vertex shader to make texture dissolve from one to another using height map. I would like to make this supporting PBR workflow, is there any solution that i can use? I am not sure whether to write PBR shader by myself or I can simply "insert" this type of shader to a existing PBR material?

    If possible, please help me how to "insert" this shader to a existing PBR material.
    upload_2022-2-24_14-35-49.png
     
  2. Chahorain

    Chahorain

    Joined:
    Dec 20, 2017
    Posts:
    25
    How can i achieve this in both built-in render pipeline and SRP?