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Any issues with Releasing a SteamVR enabled app on the normal Windows MR portal?

Discussion in 'VR' started by jjenningsevox, Nov 14, 2018.

  1. jjenningsevox

    jjenningsevox

    Joined:
    Oct 20, 2016
    Posts:
    3
    Hello everyone my studio is building a new Windows MR experience for the immersive headsets. We've uploaded and submitted one of our previous apps ( RelayCars!!!) to the store and are pretty familiar with the submission process. This time however we are considering publishing a Windows MR app to both the Steam VR store and the Windows MR portal to increase our apps accessibility to both user bases. my question is has anyone had an issue when released a SteamVR enabled app on the traditional Windows MR portal ? Is there a difference between the builds we'd need to publish for the windows MR portal versus the SteamVR store?

    We are developing in unity, using the SteamVR plugin, and just want to make sure using the plugin doesn't lock us into using only the windows MR portal for distribution.
     
    Last edited: Nov 15, 2018
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    I think based on the information above you want to create an app for the steam store and an app for the Microsoft store. I think for Microsoft store you need to create and appx bundle and submit it to the store, and if it is approved by the windows app certification kit it should be uploaded. Unsure of how the steam setup is for publishing an app, but I think steam has a windows mr steam app so you can use mr in steam.