Search Unity

  1. The 2022.1 beta is now available for testing. To find out what's new, have a look at our 2022.1 beta blog post.
    Dismiss Notice

Any interest in a .anim inspector/editor?

Discussion in 'Animation' started by JoeStrout, Dec 11, 2013.


Would you want a .anim editor?

  1. HECK yeah! Where do I send the check?

    0 vote(s)
  2. Maybe, but it's not a burning need I have.

    2 vote(s)
  3. Probably not.

    0 vote(s)
  4. This is the dumbest idea I've heard all week.

    0 vote(s)
  1. JoeStrout


    Jan 14, 2011
    Hi all,

    I've been playing around with reading the data in a Unity animation (.anim) file, with the vague thought that I might want to make a tool to do simple edits like tweaking events and curves, which currently can only be done by re-importing the animation from another source. Tweaking the actual animation curves might be conceivable too, for example to make sure a loop meshes perfectly, or do a bit of clean-up on raw mocap data. Taking it further, once we've gone that far, it would be conceivable to create entirely new animations, at least for humanoids.

    But we've just started a new project that, as it turns out, doesn't have any humanoid characters in it at all (just a bunch of colorful hexagons). So I won't be needing this tool much in the near future, and I'm trying to decide how much effort to put into it.

    Would this be something that's of interest to anyone?

    - Joe