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Any interest in a .anim inspector/editor?

Discussion in 'Animation' started by JoeStrout, Dec 11, 2013.

?

Would you want a .anim editor?

  1. HECK yeah! Where do I send the check?

    0 vote(s)
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  2. Maybe, but it's not a burning need I have.

    2 vote(s)
    100.0%
  3. Probably not.

    0 vote(s)
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  4. This is the dumbest idea I've heard all week.

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  1. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,698
    Hi all,

    I've been playing around with reading the data in a Unity animation (.anim) file, with the vague thought that I might want to make a tool to do simple edits like tweaking events and curves, which currently can only be done by re-importing the animation from another source. Tweaking the actual animation curves might be conceivable too, for example to make sure a loop meshes perfectly, or do a bit of clean-up on raw mocap data. Taking it further, once we've gone that far, it would be conceivable to create entirely new animations, at least for humanoids.

    But we've just started a new project that, as it turns out, doesn't have any humanoid characters in it at all (just a bunch of colorful hexagons). So I won't be needing this tool much in the near future, and I'm trying to decide how much effort to put into it.

    Would this be something that's of interest to anyone?

    Thanks,
    - Joe
     
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