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Any info on experimental URP 12 clustered rendering option?

Discussion in 'Graphics Experimental Previews' started by Windwalk_Rosco, Feb 10, 2022.

  1. Windwalk_Rosco

    Windwalk_Rosco

    Joined:
    Aug 10, 2020
    Posts:
    20
    Was digging through some URP code and found this URP_ENABLE_CLUSTERED_UI scripting define which when enabled, exposes a new "Clustered (experimental)" field in the renderer data. It appears to allow a Forward+ style renderer with support for more realtime lights.

    Doesn't seem like there is any documentation at all about this - not even any helpful comments. I'm not against utilizing an experimental feature and this seems super useful for our project but was hoping someone might have more info on it. Is this feature actively being worked on? Does it just not have support on some platforms? Will it explode my computer?
     
  2. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    480
  3. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    it's already in URP on latest beta, There's still some issue with it.
    Only work under Vulkan,
    and Performance are bad, not sure if this because of the usage of Vulkan or not
     
  4. Windwalk_Rosco

    Windwalk_Rosco

    Joined:
    Aug 10, 2020
    Posts:
    20
    Ah ok thanks! That info is much more helpful!